
Front, Top and Side view are arranged here we have Shrek character modeling, UV unwrap and texturing, animating a few hands, leg, body, face animation, and rendering designing once everything is ready. To create multiple objects of similar structures like pillars, walls, cups, cars, etc can be created by grouping and duplicating options. Modification in the model can be done quickly with the right pane options fillet, offset, etc. The initial grid and snap setting options are going to help models to snap and end his line, points (vertices) and polygons to required grid corners, vertices and few more. The models can also get categorized as the level of detail by their distance of visual approach. The people who create models as primary tasks are called modeling artists they create high, medium and low polygon models for different projects in 3DS Max. Preparation of model is the basic task to create 2D or 3D objects in 3D max the application has options such as Lath, Extrude, Bend and Edit poly to be used for creating different models. Let’s have a look at the detailed 3D Max course curriculum: Serial No.


You get access to all 3 courses, Projects bundle.

V-Ray : Lighting and Rendering with V-Ray in 3DS Max Projects on 3DS Max - Complete Interior Architecture

3DS Max Modeling | Shrek, Animation and Rendering Software
